Abstract
We present and discuss three types of regeneration that are based on classical regeneration for steady-state simulation and output analysis of multiserver systems. First method is artificial regeneration based on exponential splitting property of some distributions. Regenerative envelopes allow to construct upper and lower bound for QoS characteristic of the system. Resampling of New Better than Used interarrivals or New Worse than Used service times accelerates simulation. All this techniques are reduced to classical regeneration and allow to receive shorter regeneration cycles.
To the extent possible under law, all copyright and related or neighboring rights to this work have been waived under the Creative Commons Public Domain Dedication.